Course Outline
Maya course overview
Autodesk Maya is 3D computer graphics software, It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects. Maya 3D animation software delivers a comprehensive creative feature set with tools for animation, modeling, simulation, rendering, matchmoving, and compositing on a highly extensible production platform. For visual effects, game development, post production, or other 3D animation projects.
In this course, we will cover Animation, Refining Polygonal Models, Creating Materials, Applying Textures and Rendering using Maya.
Few practical Maya 3D based projects at the end of the course will ensure that you can apply Maya on your 3D and animation projects.
This short Maya course is hands-on, instructor-led and classroom based. This training can be taken as a part-time evening course or even on the weekends. A list of all upcoming public Maya training course is given on training dragon website. Each course is restricted to a maximum of ten delegates to ensure an excellent training experience.
Who is Maya training for?
This course is for you if you would like to take full advantage of the best software for all things in 3D animation and modeling. Whether it is animation, modeling, simulation or rendering this software is an industry standard and the most powerful one in its range.
Prerequisites for Maya course
There are no prerequisites to take this course.
What will I get?
- Training from professional Maya experts:
Training Dragon consultants have been creating professional Maya models and animation for many years. Those consultants write and teach our Maya training courses, so their experience directly informs course content.
- Real-time Practice and Projects:
Our Maya courses are designed to get you started in Maya. We work on industry related projects and tasks in this Maya course.
- Course Material:
Maya electronic notes are included in this course.
- Course Completion Certificate:
After completing this training your will receive Maya course completion certificate.
- Support and Careers Advice:
After the course if you have any problems or questions regarding Maya do not hesitate to contact us. Training Dragon’s trainers are expert in their fields and if you need any help with you career choice, please speak to one of our trainers.
Maya Course Contents
Introduction to Autodesk Maya
- Using the exercise files
- A note on screen resolution
- Overview of the Maya interface
- Working with files and Maya projects
- Navigating viewports
- Reviewing the Viewport menus
- Configuring safe frames and grids
- Selecting objects
- Using the Move tool
- Rotating and scaling
- Manipulating pivots
- Understanding the Channel Box
- Working with the Attribute Editor
- Using the Hotbox
- Working with marking menus
- Customizing the interface
Polygonal Modelling Techniques
- Creating polygonal objects
- Working with polygonal components
- Selecting polygonal components
- Working with Soft Select
- Using the Extrude tool
- Keeping faces together
- Extruding along curves
- Using the Polygon Bevel tool
- Smooth and subdivision surfaces
- Blocking out a character body
Refining Polygonal Models
- Working with edge loops
- Inserting and offsetting edge loops
- Symmetrical modelling techniques
- Combining objects
- Using the Polygon Bridge tool
- Connecting components and splitting polygons
- Poking and wedging faces
- Working with polygon booleans
- Modelling with nonlinear deformers
- Modelling with lattices
NURBS Modelling Techniques
- Introducing NURBS modelling
- NURBS primitives
- Using the NURBS curve tools
- Creating Bézier curves
- Creating text
- Manipulating NURBS curves
- Refining NURBS curves
- Offsetting NURBS curves
- Editing NURBS surfaces
- Refining NURBS surfaces
- Using NURBS Revolve
- Using NURBS Loft
- Using NURBS Extrude
- Using NURBS Planar
- Stitching NURBS surfaces
Refining NURBS Models
- Extracting NURBS curves from surfaces
- Creating curves on a surface
- Projecting curves on surfaces
- Trimming NURBS surfaces
- Using the NURBS Fillet tool
- Sculpting NURBS and polygonal surfaces
- Converting NURBS to polygons
Organizing Maya Scenes
- Working with the Outliner
- Grouping objects
- Creating hierarchies
- Duplicating objects
- Understanding the Hypergraph
- Working with Hypergraph connections
- Hiding and showing objects
- Creating layers
- Working with selection masks
Creating Materials
- Overview of renderers
- Understand the basics of materials
- Creating and applying maps
- Using bitmaps as texture
- Working with the Hypershade window
- Working with mental ray materials
- Using displacement and bump mapping
- Using the Ramp Shader
- Using the 3D Paint tool
Applying Textures
- Texture-mapping NURBS surfaces
- Projecting textures onto surfaces
- Texture-mapping polygonal surfaces
- Applying UV mapping
- Using the UVW Editor
Basic Deformations and Rigging
- Creating joints
- Deforming a mesh using the Skin tool
- Creating IK handles
- Creating blend shapes
- Rigging nonlinear deformers
- Finalizing the character
- Rigging the character to the scooter
Animating in Maya
- Working with the Timeline
- Creating and adjusting keys (keyframes)
- Editing keys
- Modifying keys in the Graph Editor
- Modifying keys in the Dope Sheet
- Creating breakdown keys
- Animating objects along paths
- Animation playback using Playblast
- Animating with constraints
- Creating animation cycles
- Using set-driven keys
- Adding sound to animations
- Finishing the animation
Rendering in Maya
- Lights and lighting types in Maya
- Adding depth-map shadows
- Using Raytrace shadows
- Understanding the basics of cameras
- Adding depth of field
- Adding Bokeh using mental ray
- Using motion blur in Maya Software Renderer
- Using motion blur in mental ray
- Raytracing reflections and refractions
- Interactive rendering with IPR
- Lighting a scene
- Batch rendering
Project in Maya course
Projects: Modelling a character
Projects: Applying Texture Mapping
Projects: Creating a short animated sequence
View Complete Course outline