Adobe Flash

Learn from beginners to advanced level Adobe Flash and also prepare for ACA exam and create practical portfolio projects

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Upcoming dates

There are no open public schedule dates for Adobe Flash course. We can offer you a private training or arrange a public course for you. Contact us here and we can make arrangements for your course.

Delivery Formats

This course can be attended face to face in an open classrooms, live online virtual classroom remotely from home or office, private one-to-one and on-site for your team at your office.


Course Outline

Adobe Flash course overview

This course covers from the very basic skill to the very advanced skill set required to use the industry standard program Adobe Flash.

This short Flash course is hands-on, instructor-led and classroom based. This training can be taken as a part-time evening course or even on the weekends. A list of all upcoming public Flash training course is given on training dragon website. Each course is restricted to a maximum of ten delegates to ensure an excellent training experience.


Who is Adobe Flash training for?

This course is for you if you are interested in creating animations in Flash whether it is for your website or just for fun. Our Flash courses are designed to get you started in Flash with experienced trainers who will help you even with your own project.


Prerequisites for Adobe Flash course

There are no prerequisites to take this course.


What will I get?

  • Training from professional Flash website designers:

    Training Dragon consultants have been implementing professional Flash animations for many years. Those consultants write and teach our Flash training courses, so their experience directly informs course content.

  • Real-time Practice and Projects:

    Our Flash courses are designed to get you started in Flash . We work on industry related projects and tasks in this Flash  course.

  • Course Material:

    Flash electronic notes are included in this course.

  • Course Completion Certificate:

    After completing this training your will receive Flash course completion certificate.

  • Support and Careers Advice:

    After the course if you have any problems or questions regarding Flash  do not hesitate to contact us. Training Dragon’s trainers are expert in their fields and if you need any help with you career choice, please speak to one of our trainers.


Adobe Flash Course Contents

Part1: Starting Flash

Introduction to Adobe Flash

  • Basic Concepts
  • What is Flash?
  • Notions of animation and interactivity
  • Saving a project (FLA and SWF)
  • Launching Flash
  • Resetting the workspace
  • Exploring the welcome screen
  • The Flash files explained
  • Creating our first Flash file
  • The panels
  • Modifying the movie properties
  • Saving the file

The Flash Workspace

  • The menus, palettes and individual buttons are explained individually
  • The Tool Box
  • Arrow Tool
  • Subselection Tool
  • Line Tool
  • Lasso Tool
  • Pen Tool
  • Text Tool
  • Oval Tool
  • Rectangle Tool
  • Pencil Tool
  • Brush Tool
  • Free Transform Tool
  • Fill Transform Tool
  • Ink Bottle Tool
  • Paint Bucket Tool
  • Eyedropper Tool
  • Eraser Tool

Animation in Flash

  • Flash timeline
  • Manipulating layers in Flash
  • What are frames?
  • Flash tweens motion
  • Flash Shape tweens
  • Creating a moving
  • Playing and publishing a movie
  • Text animation in Flash
  • Library
  • Embedding moving clips in Flash
  • Flash media player
  • Property inspector

Getting to grips with drawing

  • Strokes and fills
  • Solving classic problems
  • Shape interaction
  • Working in a single layer causes its problems
  • Accidental fill on fill
  • Stroke and fill interactions

Working in layers

  • Building new layers
  • Locking previous layers to prevent modification
  • Hiding and showing layers
  • Outline view as an alternative to visibility
  • Adding shadows to our design

Spelling it out

  • The text tool
  • Checking the properties before you type
  • Adding our text
  • Back to black
  • Changing the properties
  • Discussing the anti-alias options
  • Working with large blocks of text
  • An example of text orientation
  • Breaking apart text and applying a stroke 

Enhancing the design with images

  • A simple import to stage
  • Let's take a look at workflow
  • A workflow for transparent content
  • Working with vector artwork

Being symbolic

  • The concept
  • Convert to symbol
  • Compare and discuss the symbol types
  • Look at color effects
  • Look at filters
  • Reuse is the key
  • Blend modes

Using the mask

  • Importing an image
  • Creating a new layer
  • Using the grid fill deco tool
  • Turning it into a mask
  • Locking layers and preview

Tweening time

  • Steps to happiness
  • Tweening different properties
  • Putting it into practise – let's build a banner
  • The magic staircase
  • Animating images
  • Cache as bitmap
  • Exploring easing and breaking up a tween

Publishing your movie

  • A quick look at publish settings
  • Publishing the movie
  • Reviewing the output

The building blocks of a simple microsite

  • Building a button
  • Duplicating symbols
  • Bringing the buttons together
  • Using a movieclip for the background
  • Sketching out the design

Part2: Advanced Flash

Building our first page

  • The home page

Building the other pages

  • Using scenes to separate our pages
  • Getting the content in the same place
  • Duplicating the title symbol object and then swapping it out
  • Swapping out the image
  • Modifying the layout
  • Naming our scenes
  • Modifying behaviour with a sprinkling of script
  • Adding some code to make the buttons work

Sneaking in a simple preloader

  • Adding labels to our frames as anchors
  • Changing our publish settings to enable the anchors
  • Reviewing the movie and fixing any problems

Introducing interaction

  • Movieclips as buttons
  • Using this to create popups
  • Blend modes and reflections
  • Instance names
  • Scaling symbols and 9-slice view
  • The scroll pane and scrolling content

Frame-by-frame animation

  • Illustrator as a tool
  • The import process
  • Drawn and scanned content
  • Import an image series
  • Tracing bitmaps and optimising curves

Character animation and the Bones tool

  • Importing from Illustrator and movieclips
  • Using the Bones tool
  • Building a basic animation

Working in 3D

  • First, the limitations
  • Using perspective to produce a different design
  • Gradient styles
  • Bitmap fills
  • Blend modes to darken into the distance
  • Movement in 3D and the motion editor
  • Rotation in 3D and the classic problem of completion
  • Publish settings and GPU acceleration

Working with XFL

  • After effects to Flash workflow and FLV vs XFL
  • Indesign to Flash using XFL

Getting it all online

  • Using a SWF in a Dreamweaver page
  • Window modes and overlapping divs
  • The code produced by Flash and how to use it

The Flash project

  • Creating a project
  • Separating content into separate SWFs
  • The uiloader component
  • Backgrounds and 9-slice scaling
  • Libraries and runtime sharing

Building navigation

  • Movieclips as buttons
  • Frame labels
  • Audio on our buttons and runtime sharing
  • Grouping buttons as a navigation bar
  • Filters revisited
  • Instance names
  • Accessibility on our buttons
  • Applying a document class to intercept interaction

Develop workflow

  • Planning and communication
  • The initial design prototype and the first development meeting
  • Symbol names and types
  • Instance names
  • 'Export for ActionScript' and eloquent structure

Flash Adobe Certified Associate exam

  • Preparation
  • Practice exam
  • Flash Adobe Certified Associate exam

Projects in Adobe Flash Course

Project1: Banner adverts

  • Dimensions and file sizes
  • Working our graphics before use
  • The Kuler extension
  • Motion tweening with the motion editor and easing
  • Duplicating motion to a second symbol
  • Motion presets
  • Mask layers and movieclips in retrospect

Project2: Banner advert clicktags

  • The theory of banner advert providers
  • An insight into the HTML
  • Applying a document class to our banner
  • Viewing the example online

Project3: Back to banners

  • Banner advert sizes
  • Let's build a banner to brush up our skills
  • Alphas, movement, scale, blur
  • Placing backgrounds and borders on our banner
  • Advertisement text
  • Transparent corners
  • Creating movieclips in retrospect
  • Masking revisited
  • Using a mask in an animation
  • How to add a simple link

Project4: A preloader

  • Movie structure
  • 'Export for ActionScript3'
  • Looking at the bandwidth profiler
  • Adding a preloader scene
  • Changing the compiler settings
  • Using the deco tool to produce a preloader animation
  • Linking to our document class
  • Testing the movie and simulating the download

Project5: A progress bar

  • The progress bar plan
  • Working in layers
  • Instance names and registration points
  • Masks can make things look great!
  • Clever looping animation
  • Using and naming our progress bar
  • Linking to the class definition
  • Testing the movie and simulating the download

Project6: A photo gallery

  • The prototype sketch
  • Preparing our photos using batch processing
  • Writing an XML file
  • Building our Flash movie
  • Creating dummy movieclips
  • Dynamic text and embedding fonts
  • Adding backgrounds and borders
  • Linking in our document class
  • Testing the movie and simulating the download

Project7: A presentation

  • Working with scenes
  • Adding some animation
  • Playing it through
  • It would be nice to have some control and applying our code from the developer
  • Exploring the functionality

Project8: A simple tabbed view

  • Building our tabs
  • Building our pages
  • Naming the instances
  • Linking the pages and tabs to the base class
  • Enabling the component definitions
  • Viewing the component inspector
  • Setting the parameters
  • Testing the movie

Project9: An MP3 player

  • Building our individual components, play/pause, volume control, volume display, mute control, song title preview, player background and frequency analyser
  • Bringing them together and naming the instances
  • Linking our MP3 player to the developer's code
  • Enabling the component definition
  • Drag and drop the component into the design
  • Use the component inspector to set the MP3 filename

Project10: An e-book

  • Building our individual components
  • Arrows, zoom in, zoom out, page number display, e-book logo, footer bar, background, e-book dummy, individual pages and e-book pages collection
  • Bringing them together and naming the instances
  • Linking the document to our developer's code
  • Testing the movie and exploring the functionality

Project11: A 3D loader for product visualisation

  • Building a dummy placeholder
  • Linking to the developer's code
  • Enabling the component definition
  • Adding the component to the movie
  • Setting the 3D filename in the component inspector
  • Testing the movie and exploring the functionality

Project12: Create a complete website in Flash

The home page

  • Static text and anti-aliasing
  • Importing an image for use
  • Converting to a movieclip to apply a filter
  • Introducing dynamic text
  • Fixing the size and making it scrollable
  • Adding the all important scroll bar
  • Making our text and images accessible
  • Considering localisation of content

The about page

  • Working in the library
  • Producing more interesting content
  • Don't forget accessibility and localisation
  • Using the scroll pane to make it scroll

The contact page

  • Using scenes for navigation
  • Building a more interesting navigation bar with images
  • Applying a class to our buttons
  • Duplicating the scenes
  • Applying a document class to resolve navigation
  • Importing images
  • Making the map more exciting with a component
  • Building a form to collect information
  • The importance of instance names

Publishing and previewing our microsite

  • Reviewing the publish settings
  • Publishing the movie
  • Viewing in the browser

View Complete Course outline

Daily schedule

The scheme below shows what a typical day at Training Dragon looks like.

10:00 11:30 11:45 13:00 14:00 15:30 15:45
Classroom Activity
This course explains how to create web pages from scratch using different techniques, such as
Tea
Break
Classroom Activity
This course explains how to create web pages from scratch using different techniques, such as
Lunch
Break
Classroom Activity
This course explains how to create web pages from scratch using different techniques, such as
Tea
Break
Classroom Activity
This course explains how to create web pages from scratch using different techniques, such as
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Our Trainers

Emiliano
Emiliano
Leads our teaching team with many years of experience in teaching web development.
Ross
Ross
Brings many years of Python and Java software development experience to classrooms.
Olu
Olu
Microsoft and Oracle certified developer with years teaching experience in Android, .NET and databases.

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Frequently Asked Questions

How many maximum people are on my course? 

?
To make sure that personal attention is provided to everyone in the class, we keep our classroom size very small. There are maximum 8 delegates in all our classrooms.
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